![]() ![]() Once it wears off, sword Attack Power and Sign Intensity drop by 10% for each participating foe after first (modifier cannot exceed 70%). ![]() So, when fighting 11 foes, the bonus is 300%. Adrenaline Rush (Requires Piercing Cold and Bloodbath)Īt start of combat, sword Attack Power and Sign Intensity increase for 30 seconds by 30% for each foe (after first). When drawn, magic, unique, and Witcher swords increase Sign damage dealt by 50% of their own damage dealt. Opponents who are not frozen are dealt an additional amount of large damage.Ĭonductors of Magic (Requires Piercing Cold) Opponents knocked down and frozen simultaneously die immediately. When the Aard Sign is cast, it additionally has a 25% chance of freezing opponents. ![]() Piercing Cold (Requires Magic Sensibilities) Opponents killed by critical hits from Signs Explode. Their critical hit chance and damage increase with Sign Intensity. ![]()
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